Growth

The Metrics Sheet Publishers Ask For, Filled In

Publishers ask for the same handful of numbers every time. Here is the full field list, how each should be calculated, and how to present results that are not flattering.

Vectra Play 6 min read
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A publisher metrics sheet needs five sections: test setup, acquisition, retention, engagement, and monetisation. Every number needs the sample size and the window it was measured over. A small, clearly qualified result is more persuasive than a large number presented without context.

Why this matters

Reviewers compare your numbers against tests they have run themselves. That comparison only works if they can tell what your numbers mean.

An unqualified figure is treated as unreliable, because it usually is. A precise figure with a small sample stated honestly is treated as a real data point.

Producing this sheet consistently also improves your own decisions, since it forces you to state what you actually measured.

Every field publishers request

The full list, grouped.

Test setup

Acquisition

Retention

Engagement

Monetisation, if instrumented

Every row needs two companions: the number of players it is based on, and the window it covers. Without those it is an anecdote.

How each metric should be calculated

The most common disputes are definitional, so state your method.

MetricState this
Cost per installSpend divided by installs, per market, attributed or platform-reported
Day one retentionCalendar day or twenty-four hour window, and which
SessionThe inactivity gap that ends one, commonly thirty seconds to a few minutes
Session lengthActive time or wall clock, and whether background counts
Level completionOf players who started that level, or of all installs
Revenue per userPer install, per active user, or per paying user

Two of these cause most confusion. Retention measured on calendar days gives a different number from a rolling twenty-four hour window, sometimes substantially. And a completion rate measured against all installs looks far worse than one measured against players who reached the level.

Neither method is wrong. Presenting one without saying which is.

Sample sizes that make a number credible

Small numbers are fine. Undeclared small numbers are not.

Three practical guides.

  1. Report the cohort size beside every retention figure. A day-one figure from a small cohort is directional at best, and reviewers will treat it accordingly if you are honest about it.
  2. Do not report a metric at all if the sample is tiny. Write "insufficient volume" rather than a number that will be dismissed and damage the credibility of the rest.
  3. Split by market before drawing conclusions. A blended figure across markets with different costs is close to meaningless, for the reasons in Why Your CPI Went Up After the Test Ended.

Presenting bad numbers honestly

Weak results are normal and how you present them matters more than the results themselves.

Three rules.

Lead with the number. Burying a poor result under context reads as concealment, and reviewers find it anyway.

Give one hypothesis, not three. "Day one is low and we believe the first level is too difficult, based on the drop-off at level two" is credible. A list of possible explanations reads as guessing.

State what you would change. A submission showing weak numbers plus a specific planned change is far more interesting than one showing weak numbers alone. It demonstrates that you can read your own data.

Never adjust the window until a number improves. Reviewers recognise it immediately, and it costs more credibility than the original figure ever would.

The filled-in example and the blank template

Structure the sheet as one page with the five sections in order, each row carrying its value, its sample size, and its window.

A worked example row for retention might read: day one retention, per cent value, cohort of a stated number of installs, measured on a rolling twenty-four hour window, single named market, build version stated.

Two additions that make the sheet more useful than most.

Keep the blank version in your repository beside the prototype template, so it is filled in as the test runs rather than reconstructed afterwards.

What we would do

Fill the sheet during the test rather than at the end. Reconstructed numbers are where errors and rounding creep in, and where the notes column gets forgotten.

Write the definitions once and reuse them across every test. Consistency across your own tests is worth more than matching anyone else's method, because it makes your results comparable to each other.

Then send the sheet with the build every time, including when the results are poor. A studio that reports honestly on a failed test is much easier to work with than one that only submits winners, and publishers notice.

The short version

Build the blank sheet now and fill it during your next test rather than after. If you want a read on a metrics sheet before it goes to a publisher, send it over.

Related reading: The Publisher Submission Checklist, Game Analytics to Track From Day One, and A Game Test Report Template.

#Metrics#Publishing#Analytics#Growth
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