The Complete Pre-Launch Checklist for Your Mobile Game
The last two weeks before launch decide how the first two months go. Every check worth running before you press publish, collected in one place.
Launches rarely fail from one big mistake. They leak from small skipped checks: the broken restore-purchases button, the missing privacy answer that stalls review, the analytics event nobody wired. Here is the full pre-flight list, the one worth walking through with your studio in the final two weeks.
The game itself
- Full playthrough on a low-end Android device and an older iPhone, not just the shiny test phones
- First session watched end to end with fresh eyes: tutorial clear, difficulty curve sane, no dead ends
- Interruption handling: calls, notifications, backgrounding mid-level, airplane mode, none should eat progress
- Load times acceptable on weak hardware and slow connections
- All placeholder text, debug menus, and test buttons removed, it happens more than anyone admits
Money and data plumbing
- Every in-app purchase tested with real store sandbox accounts, including the unglamorous restore purchases flow Apple checks
- Ads showing correctly, frequency capped, and rewarded videos actually granting rewards
- Analytics events firing and visible in the dashboard, launch day data is unrecoverable if this is wrong
- Crash reporting live, so day-one problems arrive as reports rather than one-star reviews
Store listing readiness
- Title and subtitle carrying your best search phrases
- Icon tested at thumbnail size against competitors
- First two screenshots showing real gameplay with benefit captions
- Preview video leading with the core loop in the first three seconds, working muted
- Age rating questionnaires answered accurately, misdeclaring is a removal risk, not a shortcut
- Privacy questions completed on both stores, privacy policy URL live, consent flows working where required
The paperwork nobody enjoys
- Developer accounts in good standing, with you, not the studio, as the account owner
- Support email and website live, both stores require them and players actually write
- Terms and privacy policy accessible from inside the game where required
- If your game targets children or could appeal to them, family policy compliance reviewed seriously, this is the strictest area both stores enforce
Launch logistics
- Submission timed for review buffers: Apple review takes a day or two typically but plan for longer, and never schedule marketing before approval is in hand
- Phased or country-staged rollout considered, a soft ramp catches surprises while they are cheap
- A day-one hotfix path agreed with your studio: who is on call, and how fast can a patch ship
- Review prompt implemented and timed to a happy moment, your first hundred ratings set the tone
After the button
The checklist's last item is a mindset: launch is the beginning of the feedback era, not the end of the work. Watch the first cohort's retention, read every early review, and fix the sharpest edge within the first two weeks. Games that respond fast in week one earn ratings, rankings, and momentum that slow responders never recover.
Print this, walk it with your team, and press publish knowing nothing obvious is left to chance.
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